Tuesday, 9 April 2013

Social Media Network

Social media

Social media refers to the means of interactions among people in which they create, share, and exchange information and ideas in virtual communities and networks. Andreas Kaplan and Michael Haenlein define social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user-generated content. Furthermore, social media depend on mobile and web-based technologies to create highly interactive platforms through which individuals and communities share, co-create , discuss, and modify user-generated content. It introduces substantial and pervasive changes to communication between organizations, communities and individuals.
Social media differentiates from traditional/industrial media in many aspects such as quality, reach, frequency, usability, immediacy and permanence. There are many effects that stem from internet usage. According to Nielsen, internet users continue to spend more time with social media sites than any other type of site. At the same time, the total time spent on social media in the U.S. across PC and mobile devices increased by 37 percent to 121 billion minutes in July 2012 compared to 88 billion minutes in July 2011.
Much of the criticism of social media are about its exclusiveness as most sites do not allow the transfer of information from one to another, disparity of information available, issues with trustworthiness and reliability of information presented, concentration, ownership of media content, and the meaning of interactions created by social media. However, it is also argued that social media has positive effects such as allowing the democratization of the interne while also allowing individuals to advertise themselves and form friendships.
Most people associate social media with positive outcomes, yet this is not always the case. Due to the increase in social media websites, there seems to be a positive correlation between the usage of such media with cyber bullying, online sexual predators and the decrease in face-to-face interactions. Likewise, media seem to be influencing kids' lives in terms of exposing them to images of alcohol, tobacco, and sexual behaviors. This issue is becoming even more prominent as kids are starting to engage with such media sites at younger ages. Instead of giving a kid a toy at the dinner table to keep them quiet, parents are now resorting to IPads and other technological devices that are more advanced. Kids are thus learning how to operate technological devices at ages where they are able to become experts as infants.

Classification of social media

Social media technologies take on many different forms including magazines, Internet forums, weblogs, social blogs, microblogging, wikis, social networks, podcasts, photographs or pictures, video, rating and social bookmarking. By applying a set of theories in the field of media research (social presence, media richness) and social processes (self-presentation, self-disclosure) Kaplan and Haenlein created a classification scheme in their Business Horizons (2010) article, with six different types of social media: collaborative projects (for example, Wikipedia), blogs and microblogs (for example, Twitter), content communities (for example, YouTube and DailyMotion), social networking sites (for example, Facebook), virtual game worlds (e.g., World of Warcraft), and virtual social worlds (e.g. Second Life). Technologies include: blogs, picture-sharing, vlogs, wall-postings, email, instant messaging, music-sharing, crowdsourcing and voice over IP, to name a few. Many of these services can be integrated via social network aggregation platforms.

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Tuesday, 2 April 2013

AFC : KELANTAN FA ( 5 ) VS ( 0 ) DA NANG

 



Cristiano Ronaldo Funniest Nike Commercial **NEW** {1080i} HD





Definition Of Computer Application


Computer Applications is one of several academic events sanctioned by the University Interscholastic League.

Computer Applications is designed to test students' abilities to use word processing, spreadsheet, and database applications software, including integration of applications. It is not the same as the Computer Science contest, which tests programming abilities.

Computer Applications began during the 1994-95 scholastic year, replacing the Keyboarding contest previously held by UIL.